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Other services like Bigscreen allow operation of your PC while inside VR and even allow sharing of your screen with faraway friends, but Virtual Desktop maintains a steady presence on top downloaded lists across all platforms as a go-to utility for operating your PC while in VR. Since then he’s been continually adding more features, like 360 photo and 3D movie viewers, while optimizing performance.
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Virtual Desktop filled a gap in the market early on allowing people wearing headsets to operate their PC while inside VR. In 2018, he released the separate mobile version for Gear VR and Oculus Go. In 2016, he released the PC version which is available on Steam and the Oculus Store. He started building the software in 2014 when Facebook acquired Oculus. I interviewed Godin in our virtual studio recently (see above) about developing Virtual Desktop and the relationship with Facebook. Godin turned to the sideloading platform SideQuest to release a patch for the product which essentially unlocked the feature for buyers who wanted it. Facebook blocked the feature, though, citing comfort concerns. Godin first released the wireless PC VR streaming feature for Virtual Desktop on Quest shortly after the headset’s release in May 2019. Join gaming leaders live this October 25-26 in San Francisco to examine the next big opportunities within the gaming industry. You can find Virtual Desktop on SideQuest here and instructions for how to use the sideloading platform here. You’ll also need to use SideQuest to patch Virtual Desktop and unlock the PC VR streaming feature. To experience it, you’ll need the requisite hardware and the Oculus Store Quest version of Virtual Desktop which is usually priced around $20. The first public beta version with the new update is 1.9.6, and there are still a few more bugs to work out, according to Godin. I saw numbers in this range while testing a prerelease version of the Virtual Desktop update. Godin suggests some people with a good VR-ready graphics card, router, the right game and an uncongested Wi-Fi network could see motion-to-photon latency clocking between 30 and 40 milliseconds via the streaming feature. A number of factors could contribute to latency between the wireless Quest and the PC VR system. A delay in VR between your movements and what your eyes see of less than 20 milliseconds is generally considered comfortable.
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